Back to Blog

How to Create Your First D&D Character: A Step-by-Step Guide

Ready to bring your own hero to life? This guide breaks down the character creation process into simple, manageable steps, from choosing a class to picking your gear.

A lone adventurer looking out over a fantasy landscape.

Step 1: The Character Concept

Before you pick up any dice, think about the kind of hero you want to play. Are they a stoic dwarf warrior, a charismatic elven wizard, or a sneaky halfling rogue? A simple concept is the perfect foundation. Don't worry about the details yet—just get a core idea.

Step 2: Choose a Race and Class

Your Race determines your character's physical traits, natural talents, and cultural background. Your Class is your profession—what you *do* in the world. Are you a Fighter who masters weapons, a Cleric who wields divine power, or a Bard who inspires through song?

The Player's Handbook is your best friend here. For a free, streamlined option, check out the character builder on D&D Beyond, which walks you through all the official choices.

Combining Race and Class

Some race/class combinations are classic for a reason (like a Dwarf Fighter), but don't be afraid to try something unexpected! A Half-Orc Wizard or a Tiefling Monk can be incredibly fun to play.

Step 3: Determine Ability Scores

These six scores define your raw talent: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. They influence almost everything you do. You can generate them by rolling dice or use a "standard array" of pre-set scores (15, 14, 13, 12, 10, 8) to assign as you see fit. Your chosen race will also provide a bonus to one or more of these scores. For the official rules, see the D&D Beyond Basic Rules.

Step 4: Describe Your Character

Now for the fun part! Your character's Background gives you a backstory, skills, and a personality. Are you a noble, a soldier, a criminal, or an entertainer? This choice helps you define:

  • Personality Traits: A few key quirks.
  • Ideals: What you believe in.
  • Bonds: Connections to people, places, or events.
  • Flaws: Your weaknesses.

This is also where you decide your character's alignment—their moral compass (e.g., Lawful Good, Chaotic Neutral, etc.).

Step 5: Equip Your Character

Your class and background determine your starting equipment. This includes your armor, weapons, and an "adventurer's pack" with essentials like a rope, rations, and a waterskin. Make sure to calculate your Armor Class (AC) and note down the damage for your weapons.

Ready for an Adventure?

Once your hero is ready, it's time to find a quest. The Encounter Generator can quickly generate a balanced scenario perfect for testing your new character's abilities.

Go to the Encounter Generator

More DM Inspiration

5 Easy Ways to Improvise When Players Go Off-Script

A guide for Dungeon Masters on how to improvise when your players do the unexpected. Learn simple techniques to keep the story moving and use AI for instant inspiration.

Read Article
10 Unforgettable D&D Quest Hooks to Start Your Next Adventure

Stuck on how to kick off your next campaign? Here are ten creative D&D quest hooks that you can drop into any setting to get the adventure rolling.

Read Article
Beyond Goblins: 5 Unique Low-Level Monster Combinations

Tired of the same old goblin ambush? Here are five creative and challenging low-level monster encounters to surprise your players and make your D&D game more memorable.

Read Article
Villains Your Players Will Love to Hate

A great villain is the engine of a great campaign. Learn how to create compelling antagonists with clear motivations, distinct methods, and a personal connection to the heroes.

Read Article
The Art of the Dungeon: Using Setting and Environment in Combat

Transform your combat encounters from static fights to dynamic scenes. Learn how to use terrain, cover, and interactive elements to create memorable battles.

Read Article