The Goblins Were Easy. The Earthquake Was Not.
A short story demonstrating how the 'What Happens Next?' button can turn a simple combat into an unforgettable, dynamic event.
It was a classic D&D scenario. The party—a stoic dwarf cleric, a flashy rogue, and a bookish wizard—had tracked a band of goblin raiders to their hideout: a damp, mossy cave. I had used the Encounter Generator to whip up a 'Medium' fight: five goblins and a goblin boss. Simple, classic, maybe a little... predictable.
The fight started as expected. The dwarf held the line, the rogue darted in and out of the shadows, and the wizard hung back, launching fire bolts. After a couple of rounds, the players had the upper hand. The goblin boss was wounded, and only two of his minions remained. It was turning into a cleanup operation. The energy at the table was dipping.
I looked at my screen. I saw the button. "What Happens Next?"
On a whim, I clicked it.
A low rumble echoes through the cavern, quickly growing into a violent tremor. Dust and small rocks rain down from the ceiling. A 10-foot-wide fissure cracks open across the center of the cave floor, separating the battlefield. The ground is now difficult terrain.
The table went silent. Then, chaos erupted.
The wizard, who had been safely in the back, was now separated from the fight by a chasm. The goblin boss, seeing his chance, shoved the dwarf toward the edge. The rogue, who was about to finish off the last minion, now had to decide: help her friend or finish the fight?
The entire dynamic of the combat changed in an instant. The predictable goblin fight became a desperate, three-dimensional puzzle. The players had to use their ropes, their spells, and their wits in ways they hadn't expected. They weren't just fighting goblins anymore; they were fighting the environment itself.
When the dust settled and the last goblin was defeated, the party wasn't just victorious; they were exhilarated. They talked for ten minutes about how they almost lost the dwarf and how clever the rogue's use of her grappling hook was. They had forgotten all about the "boring" goblin fight. They were talking about the earthquake.
That's the magic of a dynamic event. It's not about adding more monsters; it's about adding more story. It's the spark that turns a routine combat into a legendary moment.
The next time your combat feels like it's hitting a lull, try the "What Happens Next?" button. You never know what twist the AI will throw at you, and it might just be the best thing that happens all night.
Go to the Encounter Generator